So your regular Apoc opponent has a Titan (or Stompa, or Heirodule, or other superheavy) and you don't. How do you deal with it and still have enough of your army left to win?
This series will deal with the ways puny tanks and insignificant footsloggers can put a hurting on the greatest warmachines in the galaxy - the Titans of the Adeptus Mechanicus Collegia Titanica.
Later sections will cover army specific tactics and taking down other superheavies (Banablades, Thunderhawks etc).
First step is to know the capabilities of your opponent, and how to use them to your advantage.
Size and Speed
Obviously Titans are big. This means it is very easy to get LoS on them. The flip side is that they can see over most terrain to wipe things off of the board at will. Their great size comes at a cost - severe lack of maneuverability.
In the above picture the Reaver, Igneaus Angelus, is in a good firing position: Terrain and a board edge to prevent assaults, friendly forces (the Kroot and Tau) to act as a counter attack force etc. However is she needs to move anywhere there's not a whole lot of room. As a walker a Titan takes difficult terrain tests as normal, but doubles the result (for a 2-12" move).
A Warhound is approximately 9" long and the same wide. A Reaver is 11" long and almost 10" wide. Even moving at top speed they're not evading any enemy fire with ease. Following the example should Igneus Angelus need to get out of her position with any speed - it isn't going to happen. She can tank shock enemy units out of the way, but not friendly ones. And tank shocking won't give enough space with her size to actually get away from enemy forces.
Titans can move, but not fast enough to escape anything.
To use this to your advantage the easiest way is to pincer them. For example a unit of melta gun toting IG Veterans behind, a squad of TH/SS Terminators in front. If the Titan stays put they expose thier rear armour to the meltas, but they can't move away from the meltas without getting closer to the Terminators.
Facing for Titans is interesting: they are Superheavy but follow the Walker rules. The contradictory part is that as a SH the weapons can target different targets, but walkers have to turn to face their target. My interpretation is that the weapons can swivel to target anything they choose without the main body turning (so long as the weapon mount can draw LoS) but the walker may pivot to bring more guns to bear. This does expose a weakness in some Titan layouts that can be exploited: Putting the target for the left arm gun on the Titan's right.
For example if the Titan has a Gatling Blaster (anti infantry) on the right arm and a Lasblaster (anti tank) on the left putting a superheavy target or similarly tough unit (Landraiders, Monoliths etc) out of the anti-tank's arc of fire can force the Titan to turn. It may not expose weaker armour, but it could well block the arc of the right hand gun and prevent it from splattering your infantry.
Defences
Imperial Titans are tough. A Reaver (whose stats can be dowloaded from Forgeworld) has armour of 14/14/13, with four Void Shields (essentially AV12 layers) and six structure points. Warhounds are slightly lighter, with weaker armour and less shields and structure points.
When I put a Titan on the table a lot of people baulk at the impossability of killing it. The trick is that one single weapon will do very little, but combined arms action will cripple a Titan when done with commitment.
If you plan on using shooting it could well take a full turn to kill a Reaver. Firing a couple of Lascannons each turn won't do much - but firing a barrage of lighter fire to take down the shields then opening up with missiles and lascannons will be much more effective. As an example, to kill Igneus Angelus a combined Guard/Eldar/Daemon army needed (in the battle pictured above):
- A manticore - three hits, no void fields knocked down.
- Laserburn strategem - no voids knocked down (the giant laser o doom killed a single kroot - that was it!)
- Vulture gunship - six hunter killer missiles inside fields. No glances even.
- Marcharius Vanquisher - a couple of shields
- Baneblade - a shield.
- Two leman russ - nothing.
- Soulgrinder - drive damaged, failed to shake the AML.
- Scorpion superheavy - knocked down a shield and took off a structure point.
- Second Scorpion - shook the lasblaster and blew off the melta cannon.
- Third Scorpion - immobilised her, took off five structure points with an epic chain reaction and blew her (and a whole lot more) to kingdome come!
Praedecatio (the Warhound) took a fair bit of fire, then was killed by combined guard fire and soulgrinder assault. When it exploded it handily killed a whole bunch of Stormtroopers who had just deep struck near the Tau objective.
Now, even excluding the last Scorpion Igneus Angelus was prettymuch out of action - one gun gone and the other not firing the next turn. She had her AML left, but that's not to great when all that stuff above is still on the table.
So when shooting the key thing is that you need to make a commitment to do some damage that turn - attempting a piecemeal attack will waste resources better spent on killing the rest of the enemy army.
Assaulting a Titan is one of its big weaknesses. They have poor WS and cannot be locked. How is that bad? Well it means you get to charge every time you want to fight. It does leave your assault troops vulnerable to counter attack but if they are dead-killy enough they coul deven chew through the counter attack in one round with luck. Attempting to bring a Titan down with Melta-Bombs is a bad idea in my book as you hit on 6s and are against frontal armour due to it being a walker. The best weapons are Chainfists, Thunder Hammers and the like. The low initiative is not a big deal, as attacks will be simultaneous. A squad of Chaos Terminators with combi-meltas, power/chain fists and an Icon of Khorne will ruin a Titan's day up close.
Killing Your Stuff (and how to avoid it)
Titans are very good at killing your stuff. It's what they exist for, and if you're reading this no doubt what you've experienced. I have done a fairly detailed analysis of the Imperial Titan weapon systems that you can find archived here: Titan Archives.
In a game of Apocalypse there are still objectives to be had and this should be always foremost in your mind. A titan can easily change the course of a game by vapourising your troops off of your well defended objective with contempt. StrD weapons ignore saves and cover, so unless you've got your guys totally out of LoS (and immune from barrage weapons in some cases) they are at risk.
To avoid this there are two methods - the first is to split your guys up over multiple levels so that the StrD templates of death won't be able to annihilate you (merely decimate) and keep as many as possible out of sight.
The second is to distract the Titan with nice juicy targets like other Superheavies, special characters, expensive formations etc etc. Most budding Princeps won't pass up a chance to nail a rival Titan or vapourise the Avatar in one shot (no Eternal Warrior eh? Eat strength D!). It may be costly points wise, but if it stops them pummeling your objective claimers it can be seen to be worth it.
"But what if I have no Forgeworld stuff, and just have Codex gear?" I hear you say. Well those formations in the Apoc Book can be pretty nasty (take the Vindicator one that lets you blow up bits of scenery for example). The Titan will probably ignore them for the first couple of turns but after you vapourise a ruin and the squad in it you may well get the big guy's attention. The same goes for things like Ghazgahgul or Eldrad. They seriously buff your army and will be big targets. Put either one in a big, hard to kill unit (Ghaz in a Green Tide formation for example) and they'll throw everyhing at it to kill it.
Now what if your enemy Princeps isn't so easily fooled? Well there's not much to do really, aside from kill it as soon as possible. How to do that exactly? Well stay tuned as that's the next update - starting with the Emperor's finest: Space Marines.
Tuesday, October 13, 2009
Thursday, September 24, 2009
Review: Monolith Icon scenery
The Argonath
I recently recieved my two "King's Monuments" from Monolith Icon in the mail. These two bad boys are BIG - 37cm tall to be precise - representations of the Argonath monument from The Lord of the Rings.
The sculpture is taken from the movies, rather than the books (more on that later) and is a pretty close representation, though quite a bit smaller. They are cast from stone ceramics, so a quite heavy and feel a bit dusty to the touch. The detail is very good, though not as fine as a resin sculpture it is more than enough.
Again, Glorfindel for scale. Big.
You may also notice Anárion is lying down and Isildur is missing his hand. Well....

First off I must say this is in no way Monolith Icon's fault. The inside of each piece was packed out, each was individually bubble wrapped, put in foam with more bubble wrap and covered in fragile stickers.
They were packed head to toe so where Anárion is broken on his base is where Isildur lost his hand. I'd guess some dim-witted postal worker dropped something onto the box, breaking them. The breaks are all clean so a bit of epoxy and milliput will have them looking right as rain.
As for dealing with Monolith, they were incredibly helpful with dealing with PayPal's derpiness. My initial attempts to pay via PayPal were met with a gibberish error message, and when I finally got through to a human being they told me money couldn't be sent to Poland from Australia, but not why (WTF?). I emailed the Monolith team and they said they regularly got payments from Aus, and sent me anther request. Which worked.
In summary, Monolith:

Paypal:

But anyway, Monolith were a pleasure to deal with and kept me updated on the status of my order, and it arrived very quickly.
I rate these guys 9/10.
For a painted version you can check out CoolMini.
My only issue is with "historical" accuracy. You see the Argonath is a monument on the river Anduin to Isildur and Anárion, who were joint founders of Gondor with their father Elendil. Anárion founded Minas Anor (later Minas Tirith) and Isildur founded Minas Ithil (later Minas Morgul).
The statues were set at the north of Nen Hithoel, the northmost border of the kingdom of Gondor in a much later time (by Rómendacil II, roughly 1200 years after the death of Isildur and 1800 years before the fellowship passes by). The outstretched hands are a warning not to proceed further.
What is innacurate is that the statues are both described to carry axes, and shouldn't have beards due to their Númenorian blood (being part elvish [who don't have beards {except Círdan}] due to the blood of Idril and Tuor). Also one is significantly older than the other, and neither brother lived to be that old (Anárion slain at the siege of Barad Dúr, Isildur at Gladden Fields).
What is likely is that the film crew decided to make the other statue represent Elendil as he is shown in the prologue rather than complicating things by adding in Anárion. And of course it's more visually interesting to have two distinct visages.
Not that that really matters.
I recently recieved my two "King's Monuments" from Monolith Icon in the mail. These two bad boys are BIG - 37cm tall to be precise - representations of the Argonath monument from The Lord of the Rings.
The sculpture is taken from the movies, rather than the books (more on that later) and is a pretty close representation, though quite a bit smaller. They are cast from stone ceramics, so a quite heavy and feel a bit dusty to the touch. The detail is very good, though not as fine as a resin sculpture it is more than enough.
Again, Glorfindel for scale. Big.
You may also notice Anárion is lying down and Isildur is missing his hand. Well....

First off I must say this is in no way Monolith Icon's fault. The inside of each piece was packed out, each was individually bubble wrapped, put in foam with more bubble wrap and covered in fragile stickers.
They were packed head to toe so where Anárion is broken on his base is where Isildur lost his hand. I'd guess some dim-witted postal worker dropped something onto the box, breaking them. The breaks are all clean so a bit of epoxy and milliput will have them looking right as rain.
As for dealing with Monolith, they were incredibly helpful with dealing with PayPal's derpiness. My initial attempts to pay via PayPal were met with a gibberish error message, and when I finally got through to a human being they told me money couldn't be sent to Poland from Australia, but not why (WTF?). I emailed the Monolith team and they said they regularly got payments from Aus, and sent me anther request. Which worked.
In summary, Monolith:

Paypal:

But anyway, Monolith were a pleasure to deal with and kept me updated on the status of my order, and it arrived very quickly.
I rate these guys 9/10.
For a painted version you can check out CoolMini.
My only issue is with "historical" accuracy. You see the Argonath is a monument on the river Anduin to Isildur and Anárion, who were joint founders of Gondor with their father Elendil. Anárion founded Minas Anor (later Minas Tirith) and Isildur founded Minas Ithil (later Minas Morgul).
The statues were set at the north of Nen Hithoel, the northmost border of the kingdom of Gondor in a much later time (by Rómendacil II, roughly 1200 years after the death of Isildur and 1800 years before the fellowship passes by). The outstretched hands are a warning not to proceed further.
What is innacurate is that the statues are both described to carry axes, and shouldn't have beards due to their Númenorian blood (being part elvish [who don't have beards {except Círdan}] due to the blood of Idril and Tuor). Also one is significantly older than the other, and neither brother lived to be that old (Anárion slain at the siege of Barad Dúr, Isildur at Gladden Fields).
What is likely is that the film crew decided to make the other statue represent Elendil as he is shown in the prologue rather than complicating things by adding in Anárion. And of course it's more visually interesting to have two distinct visages.
Not that that really matters.
Labels:
longwinded,
LoTR,
monolith-icon,
Review,
terrain
Wednesday, September 16, 2009
Under Golden Boughs
Finished basing up most of my SiSt trees:

The basing is green and brown sawdust scatter, giving it a nice crunchy texture. I built up some undulations on the bases with spakfilla so they weren't totally flat, painted them brown and glued on the scatter using watered down PVA.
The PVA was watered down so it was easier to paint on and wouldn't be streaky, as that can cause the flock to dry in the pattern of the brush strokes.
Glorfindel still has clearance under most of the trees, though a few will cause him to be under the canopy (like the weeping willows).
Next up in this project is to either make a bunch of hills, paint up my Zuzzy tree stumps, or finish up my wrecked Rhino. I'm also looking forward to the arival of my Argonath kit from Monolith to add to the board.

The basing is green and brown sawdust scatter, giving it a nice crunchy texture. I built up some undulations on the bases with spakfilla so they weren't totally flat, painted them brown and glued on the scatter using watered down PVA.
The PVA was watered down so it was easier to paint on and wouldn't be streaky, as that can cause the flock to dry in the pattern of the brush strokes.
Glorfindel still has clearance under most of the trees, though a few will cause him to be under the canopy (like the weeping willows).Next up in this project is to either make a bunch of hills, paint up my Zuzzy tree stumps, or finish up my wrecked Rhino. I'm also looking forward to the arival of my Argonath kit from Monolith to add to the board.
Saturday, September 12, 2009
Blood Angels No More
Been working on my Space Hulk dudes the last couple of days, namely de-Blood Angelifying them. Most of them it is a simple matter of carefully chopping all the symbols off (the guy with the laser-guided powerfist was very simple, as was the dude in the dress).
Some of the fancier ones I've done are the Lightning Claw and Thunder Hammer troopers:

Trooper Jürgen "Curly" Ratna
I've used the torso from the Chainfist trooper, as I'm not overly enamoured of his pose, or the LC guys torso. The crossed chains are alright, except the broken one is just gone, not hanging loose or anything. However it did have his belt and codpiece attached.
I got a spare pair of regular terminator legs, cut the legs off at the hips. To get the piece off I used a razor saw, then fit it with some greenstuff and a fair bit of trimming. The replacement hat thingy is from a 2nd ed banner pole. Crux Terminatus pendants replaced the blood drops on the back of his claws.
I've also greenstuffed the armour damage back to normal. He still has a few touchups to go, like his right shin and the greenstuff, but he's mostly done.
Veteran Trooper Thu "T.V." Vukasan

This one was alot simpler than Ratna, the arm was repositioned with greenstuff, and the symbols cut off and replaced with Cruxes from the Terminator boxes and eagles from the Commander sprue. The head was cut out and a helmet stuck in. The blood drop on the left knee was cut down to be a round gem. Everything else was just cut off.
Rather amusingly when playing with a random name generator one of the first that came up was Ba'al... guess they didn't want to forget their heritage :)
Some of the fancier ones I've done are the Lightning Claw and Thunder Hammer troopers:

Trooper Jürgen "Curly" Ratna
I've used the torso from the Chainfist trooper, as I'm not overly enamoured of his pose, or the LC guys torso. The crossed chains are alright, except the broken one is just gone, not hanging loose or anything. However it did have his belt and codpiece attached.I got a spare pair of regular terminator legs, cut the legs off at the hips. To get the piece off I used a razor saw, then fit it with some greenstuff and a fair bit of trimming. The replacement hat thingy is from a 2nd ed banner pole. Crux Terminatus pendants replaced the blood drops on the back of his claws.
I've also greenstuffed the armour damage back to normal. He still has a few touchups to go, like his right shin and the greenstuff, but he's mostly done.
Veteran Trooper Thu "T.V." Vukasan

This one was alot simpler than Ratna, the arm was repositioned with greenstuff, and the symbols cut off and replaced with Cruxes from the Terminator boxes and eagles from the Commander sprue. The head was cut out and a helmet stuck in. The blood drop on the left knee was cut down to be a round gem. Everything else was just cut off.
Rather amusingly when playing with a random name generator one of the first that came up was Ba'al... guess they didn't want to forget their heritage :)
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