Monday, July 12, 2010
Myrianna and Ingrior of Aelfheim
Painted up Myrianna and Ingrior from Red Box Games tonight, and quite happy with how they turned out.
For their cloaks I used Ron From the Warp's 'suggestion of colours' technique, though modified to my methods. I started with a black base, followed by a heavy drybrush of Regal Blue, then lighter goings over with Ultramarines Blue, Enchanted Blue then Ice Blue.
They then recieved a glaze of Asurmen Blue, followed by another (very light) drybrush with Ice Blue and Skull White on the extreme edges.
It worked incredibly well, and if I hadn't already painted up a whole bunch of my Rainbow Warriors already I'd use it for them. Ah well.
Ingrior was quite simple, and I went for a high contrast scheme with her. I wanted her to look very clean compared to, say Gunhildr so I didn't do any washes on her shield, sword of helmet. She only recieved a very careful wash on her breastplate for shading.
The fur lining of her cloak was simply done with Fortress Grey, washed in Devlan Mud then Badab Black, then drybrushed with Skull White. I think it makes it look very well looked after and, as I said before, clean.
Her shield is Regal Blue over white and based partly on the Zodiac sign of Capricorn, one of the Space Wolf Great Company runes and adding in a dragon.
With her hair I wanted to go a somewhat platinum blonde look, so simply washed Skull White with Devlan Mud, then drybrushed white over it again.
Myrianna was more complex than Ingrior with more details and fancy bits to her. The haft of her staff is Dheneb Stone streaked with Snakebite Leather and washed with Gryphonne Sepia, Devlan Mud and Badab Black. The gem atop it is Regal Blue drybrushed with Ice Blue, washed with Asurmen Blue, then drybrushed with Skull White. I kept out the middle shades to give it a very high contrast.
Her hair is Calthan Brown washed with Badab Black and drybrushed with Vermin Brown. The little dragon on her shoulder is simply Cammo Green washed with Badab Brown and Devlan Mud.
I painted them together to get a unity between them, and all up it took about three and a half hours for the pair from blister to done.
Friday, July 02, 2010
Divisio Investigatus - Robots in 5th Ed, part 2
Part 1, Robot Programs, is found HERE
Legio Cybernetica Maniple
The Legio Cybernetica Maniple is a Heavy Support Choice for Imperial Guard, Space Marine, Witch Hunters, Daemon Hunters or Chaos Space Marine armies.
Unit Composition:
1 Controller
3-6 Robots
If the Maniple has more than 3 Robots, a second Controller may be taken.
Controller... 25 points
The Controller has the following profile:
Type: Infantry
WS: 3
BS: 3
S: 3
T: 3
W: 1
I: 3
A: 1
Ld: 8
Save: 4+
Equipment: Laspistol, Tools (count as hand weapon), Command Box
Special Rules: Stubborn. Furthermore, the Controller is Fearless when within 12" of any non-wrecked Robot from his maniple. If forced to fall back the Controller moves towards the closest non-wrecked Robot from his maniple.
"Get Back Here!" - The Controller may always Run 6" in clear ground.
Blessings of the Omnissiah - In lieu of shooting or using the Command Box the Controller may attempt to repair a single Robot he is in base to base contact with. Roll a D6 - on a 5+ a single Weapon Destroyed or Immobilised result is reversed.
Weapons repaired are fired that turn as per the Robot's program.
Upgrades: The Controller may be upgraded to a Battle Adept for +15 points. They gain +1 to their base Toughness and Leadership (4 and 9 respectively) and the Feel No Pain and Move Through Cover special rules.
The Controller or Battle Adept may take Power Armour for +10 points.
Robot Profiles:
All Robots have the Move Through Cover USR.
New Equipment
Robot Close Combat Weapon:
The Robot Close Combat Weapon (RCCW) is a power weapon. A Robot with two RCCWs gains an extra attack in Assault
Siege Hammer
The Siege Hammer is a DCCW that adds +1 to the vehicle damage table and inflicts a ‘Crew Shaken’ Result in addition to any other damage. The Siege Hammer can only gain or give a bonus attack when used with a second Siege Hammer, not a DCCW.
Crusader – 60 points
WS: 5
BS: 4
S: 5
I: 5
A: 3 (4)
FSR Armour: 11 – 10 – 10
Weapons: Two RCCWs, Heavy Bolter
Special Rules: Fleet
Colossus – 80 points
WS: 4
BS: 5
S: 6
I: 3
A: 2
FSR Armour: 13 – 13 – 11
Weapons: Siege Hammer, Bolt Gun, Meltagun
Special Rules:
Cataphract – 60 points
WS: 4
BS: 5
S: 5
I: 4
A: 2
FSR Armour: 12 – 11 – 10
Weapons: Bolt Gun, Flamer, Missile Launcher
Special Rules:
Castellan – 65 points
WS: 4
BS: 5
S: 5
I: 4
A: 2 (3)
FSR Armour: 12 – 12 – 10
Weapons: Two DCCWs, Heavy Bolter
Special Rules:
Conqueror – 90 points
WS: 3
BS: 5
S: 4
I: 3
A: 2
FSR Armour: 13 – 12 – 10
Weapons: Autocannon, DCCW, Heavy Bolter
Special Rules: Slow and Purposeful
To customise a Robot’s weapon load-out, consult the lists below. A weapon can be exchanged for any on the list by paying (or adding) the points differential:
Arm Mounts:
Bolt Gun... 0
Storm-bolter... 5
Flamer... 5
Autocannon... 15
RCCW... 5
DCCW... 15
Siege Hammer... 20
Back Mounts:
Heavy Bolter... 0
Meltagun... 0
Missile Launcher... 5
Lascannon... 10
For example:
A Crusader (2 x RCCW, Heavy Bolter, 60pts) is being modified. Removing one RCCW and replacing it with a Bolt Gun will give the player back 5 points, as the Bolt Gun has a base cost of 0, while the RCCW’s is 5.
If the other RCCW is upgraded to a Siege Hammer that will then add 15 more points on, (5 base vs 20 base).
Together these changes would take the Crusader from 60 to (60 – 5 + 15) = 70 points all up .
Legio Cybernetica Maniple
The Legio Cybernetica Maniple is a Heavy Support Choice for Imperial Guard, Space Marine, Witch Hunters, Daemon Hunters or Chaos Space Marine armies.
Unit Composition:
1 Controller
3-6 Robots
If the Maniple has more than 3 Robots, a second Controller may be taken.
Controller... 25 points
The Controller has the following profile:
Type: Infantry
WS: 3
BS: 3
S: 3
T: 3
W: 1
I: 3
A: 1
Ld: 8
Save: 4+
Equipment: Laspistol, Tools (count as hand weapon), Command Box
Special Rules: Stubborn. Furthermore, the Controller is Fearless when within 12" of any non-wrecked Robot from his maniple. If forced to fall back the Controller moves towards the closest non-wrecked Robot from his maniple.
"Get Back Here!" - The Controller may always Run 6" in clear ground.
Blessings of the Omnissiah - In lieu of shooting or using the Command Box the Controller may attempt to repair a single Robot he is in base to base contact with. Roll a D6 - on a 5+ a single Weapon Destroyed or Immobilised result is reversed.
Weapons repaired are fired that turn as per the Robot's program.
Upgrades: The Controller may be upgraded to a Battle Adept for +15 points. They gain +1 to their base Toughness and Leadership (4 and 9 respectively) and the Feel No Pain and Move Through Cover special rules.
The Controller or Battle Adept may take Power Armour for +10 points.
Robot Profiles:
All Robots have the Move Through Cover USR.
New Equipment
Robot Close Combat Weapon:
The Robot Close Combat Weapon (RCCW) is a power weapon. A Robot with two RCCWs gains an extra attack in Assault
Siege Hammer
The Siege Hammer is a DCCW that adds +1 to the vehicle damage table and inflicts a ‘Crew Shaken’ Result in addition to any other damage. The Siege Hammer can only gain or give a bonus attack when used with a second Siege Hammer, not a DCCW.
Crusader – 60 points
WS: 5
BS: 4
S: 5
I: 5
A: 3 (4)
FSR Armour: 11 – 10 – 10
Weapons: Two RCCWs, Heavy Bolter
Special Rules: Fleet
Colossus – 80 points
WS: 4
BS: 5
S: 6
I: 3
A: 2
FSR Armour: 13 – 13 – 11
Weapons: Siege Hammer, Bolt Gun, Meltagun
Special Rules:
Cataphract – 60 points
WS: 4
BS: 5
S: 5
I: 4
A: 2
FSR Armour: 12 – 11 – 10
Weapons: Bolt Gun, Flamer, Missile Launcher
Special Rules:
Castellan – 65 points
WS: 4
BS: 5
S: 5
I: 4
A: 2 (3)
FSR Armour: 12 – 12 – 10
Weapons: Two DCCWs, Heavy Bolter
Special Rules:
Conqueror – 90 points
WS: 3
BS: 5
S: 4
I: 3
A: 2
FSR Armour: 13 – 12 – 10
Weapons: Autocannon, DCCW, Heavy Bolter
Special Rules: Slow and Purposeful
To customise a Robot’s weapon load-out, consult the lists below. A weapon can be exchanged for any on the list by paying (or adding) the points differential:
Arm Mounts:
Bolt Gun... 0
Storm-bolter... 5
Flamer... 5
Autocannon... 15
RCCW... 5
DCCW... 15
Siege Hammer... 20
Back Mounts:
Heavy Bolter... 0
Meltagun... 0
Missile Launcher... 5
Lascannon... 10
For example:
A Crusader (2 x RCCW, Heavy Bolter, 60pts) is being modified. Removing one RCCW and replacing it with a Bolt Gun will give the player back 5 points, as the Bolt Gun has a base cost of 0, while the RCCW’s is 5.
If the other RCCW is upgraded to a Siege Hammer that will then add 15 more points on, (5 base vs 20 base).
Together these changes would take the Crusader from 60 to (60 – 5 + 15) = 70 points all up .
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