Friday, July 02, 2010

Divisio Investigatus - Robots in 5th Ed, part 2

Part 1, Robot Programs, is found HERE

Legio Cybernetica Maniple


The Legio Cybernetica Maniple is a Heavy Support Choice for Imperial Guard, Space Marine, Witch Hunters, Daemon Hunters or Chaos Space Marine armies.

Unit Composition:
1 Controller
3-6 Robots

If the Maniple has more than 3 Robots, a second Controller may be taken.


Controller... 25 points

The Controller has the following profile:

Type: Infantry

WS: 3
BS: 3
S: 3
T: 3
W: 1
I: 3
A: 1
Ld: 8
Save: 4+

Equipment: Laspistol, Tools (count as hand weapon), Command Box

Special Rules: Stubborn. Furthermore, the Controller is Fearless when within 12" of any non-wrecked Robot from his maniple. If forced to fall back the Controller moves towards the closest non-wrecked Robot from his maniple.

"Get Back Here!" - The Controller may always Run 6" in clear ground.

Blessings of the Omnissiah - In lieu of shooting or using the Command Box the Controller may attempt to repair a single Robot he is in base to base contact with. Roll a D6 - on a 5+ a single Weapon Destroyed or Immobilised result is reversed.
Weapons repaired are fired that turn as per the Robot's program.

Upgrades: The Controller may be upgraded to a Battle Adept for +15 points. They gain +1 to their base Toughness and Leadership (4 and 9 respectively) and the Feel No Pain and Move Through Cover special rules.
The Controller or Battle Adept may take Power Armour for +10 points.



Robot Profiles:

All Robots have the Move Through Cover USR.


New Equipment

Robot Close Combat Weapon:
The Robot Close Combat Weapon (RCCW) is a power weapon. A Robot with two RCCWs gains an extra attack in Assault

Siege Hammer
The Siege Hammer is a DCCW that adds +1 to the vehicle damage table and inflicts a ‘Crew Shaken’ Result in addition to any other damage. The Siege Hammer can only gain or give a bonus attack when used with a second Siege Hammer, not a DCCW.



Crusader – 60 points
WS: 5
BS: 4
S: 5
I: 5
A: 3 (4)
FSR Armour: 11 – 10 – 10

Weapons: Two RCCWs, Heavy Bolter
Special Rules: Fleet


Colossus – 80 points
WS: 4
BS: 5
S: 6
I: 3
A: 2
FSR Armour: 13 – 13 – 11

Weapons: Siege Hammer, Bolt Gun, Meltagun
Special Rules:


Cataphract – 60 points
WS: 4
BS: 5
S: 5
I: 4
A: 2
FSR Armour: 12 – 11 – 10

Weapons: Bolt Gun, Flamer, Missile Launcher
Special Rules:


Castellan – 65 points
WS: 4
BS: 5
S: 5
I: 4
A: 2 (3)
FSR Armour: 12 – 12 – 10

Weapons: Two DCCWs, Heavy Bolter
Special Rules:


Conqueror – 90 points
WS: 3
BS: 5
S: 4
I: 3
A: 2
FSR Armour: 13 – 12 – 10

Weapons: Autocannon, DCCW, Heavy Bolter
Special Rules: Slow and Purposeful



To customise a Robot’s weapon load-out, consult the lists below. A weapon can be exchanged for any on the list by paying (or adding) the points differential:

Arm Mounts:
Bolt Gun... 0
Storm-bolter... 5
Flamer... 5
Autocannon... 15
RCCW... 5
DCCW... 15
Siege Hammer... 20

Back Mounts:
Heavy Bolter... 0
Meltagun... 0
Missile Launcher... 5
Lascannon... 10


For example:
A Crusader (2 x RCCW, Heavy Bolter, 60pts) is being modified. Removing one RCCW and replacing it with a Bolt Gun will give the player back 5 points, as the Bolt Gun has a base cost of 0, while the RCCW’s is 5.
If the other RCCW is upgraded to a Siege Hammer that will then add 15 more points on, (5 base vs 20 base).
Together these changes would take the Crusader from 60 to (60 – 5 + 15) = 70 points all up .

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