Sunday, 22 May 2011

Hello Cathy, Maow Minis

Finished painting up Hello Cathy from Maow minis, mounted on a Studio McVey base with a Tamia 1/35th Tommy Gun:




She's an addition to my FireZone collection of various sci-fi minis mounted on the McVey bases.

Wednesday, 18 May 2011

More Forge World Corsairs


Here they are, dramatically lit (for the Antipope ;p ) I've still got to do wings for the rest of them (though they are painted), but it's a very fiddly and time consuming task to cut them out evenly and accurately so progress is slow (and I've got a cold).


Still, very pleased with how they're looking, and the bases are very sharp.

Saturday, 14 May 2011

A Farseer, naming the TRONdar and some Haiku.

I've just about finished my TRONdar's HQ, a Farseer:


You'll note I took the top of her staff off and replaced it, as well as the base which is made from black acrylic (via Litko) so it's super gloss. I'll be basing all the infantry this way, and the walkers on clear.

This leads in to the naming, both of the Phantom and her Craftworld.


Using Tolkien's Quenya dictionary I came up with Turonndor, roughly meaning "Kings/rulers of the Stone Land". Some of the word compounding is probably not quite right, but it's a good base for 40k anyway.

Now, rendering it in different (using TengScribe) ways nets some slightly different results:


These are, from top to bottom: Turonndor, Turondor, Tur on ndor and Tur Onndor. Personally, I like the shorter Turondor, even though it drops an 'n'.


The Phantom herself is Cehtelë-ráma, Hecilë var Tamin – Fountain-wing, Forsaken of the Forge:




Bit more complicated, but I'm not going to need to use it more than once.

Also, since I haven't done much painting (it's rather cold here - I'm wearing an ushanka as I type this), here are some Phantom / Apocalypse inspired Haiku:


Field of tears and pain,
No end to this life of grief,
Big can o' whoop-ass.




So many points spent,
To field the mighty Phantom,
Shame about the save.




Pulsar and cannon,
Reach out far to destroy foes,
Missiles only 48".




Weeks building, painting,
Ready for mega battle,
F-ing melta vets.




Necrons advance slowly,
C'tan no problem today,
10" blast = phase-out.




Enemy rent asunder,
Objective still lost this day,
Should have brought some troops.

Got a 40k Haiku of your own? Leave it in the comments!

Tuesday, 10 May 2011

Phantom Titan build pt 8: Painting (ii)


Just a quick update with some more shading and detailing. I've also used 'ard coat on a number of areas to give a different texture. I've still got to go over her and ink the armour lines and finish the base, but otherwise she's almost done.

Painting minis to match the TRON colour scheme is quite a challenge as there are no metallics or other colours - it's various shades of black. Still, it's an enjyable challenge as it's forcing me to think about my painting rather than do the stock standard I normally would.

Saturday, 7 May 2011

TRONsair, using the FW Corsair kit


Made using the Forge World Corsair kit, Dark Eldar Warrior sprue, Guardian sprue and the cover of a document folder, styled after these guys:



Close enough.

It was a simple matter of cutting out the vanes from the wings, attaching the struts to the model, painting the model, then gluing in the plastic.


The struts needed to be heated and bent down as the glue was put on so they stuck, as they are naturally curved. I didn't fancy my chances of cutting the plastic to match the curve.

The plastic also has a nice rough (but fine) texture to it, so it matches the pattern from the movie - kinda. I tried experimenting with inks and such to bring the pattern out, but to no avail. Still, it's a very good effect for $2.

Friday, 6 May 2011

I am a "Stylish" Blogger

The Antipope over at the 122nd Cadian nominated me for a Stylish Blogger award, though apparently I'm "not extremely stylish per se"... I greatly dispute that, being a seriously stylish dude ;)

But, joking aside (yes, that was a joke), it is rather flattering to be awarded kudos :) Anyways, Things I need to do now:

The rules;

1. Thank and link back to the person giving you the award
2. Share seven things about yourself
3. Select 10-15 blogs who you think deserve this award
4. Contact these bloggers and let them know about the award.



Seven Things about me:

1. I've been collecting Marines and Titans for over twenty years now, starting with the Adeptus Titanics box of six titans and the RTB01 set.
2. I have too much stuff - recently I found a Battlewagon I'd forgot I owened, lost two Blood Bowl teams, and misplaced my Forge World Amon Sul set.
3.Aside from wargames stuff I also have far too many DVDs - around 500 last count, most of them terrible movies like Ice Pirates, Future Cop and the like.
4. I know all the words to Ice Ice Baby, U Can't Touch This, Baby Got Back, Bust A Move and Boom Shake the Room.
5. I've never won a game of Apocalypse (though I have drawn). This is because when I bring my Titans I generally can't be bothered bringing anything else, so while my enemies may be destroyed my objectives are still unclaimed.
6. I own five sets of Space Hulk, but have only painted five genestealers - the rest live in an ice-cream container.
7. I've travelled widely internationally (ten countries across Europe, Asia and the Americas), but only went to another state in Australia a couple of years ago.


Due to the circular nature of this thing many the blogs I'd consider nominating as a short list have been nominated already, so I'm going to do some shout-outs of a few blogs that I've picked up on recently and why:

Farseer Fail - I like Fonkin's writing style and philosophy match mine to a degree, very much relaxed about how serious it all is, but still going in depth.


Bellum Ex Machina - beautiful conversions and sculpting, his work on the AoBR set is most excellent.


Colonel Shofer's Mild OCD Model Blog - Aside from his own projects, the Colonel scours the interwebs and posts up anything cool, weird or a combination of the two - it's like a Top Ten and new release guide every day.

Digital Waaagh - not only Orks (including 5th ed rules for old units like Madboyz), but there is Feature Friday - currently headlined by interviews with Gav Thorpe and Andy Chambers amongst others. Not only are they the big names, but Auberoun asks some good questions that get some new answers.

Of Wolf and Raven - Despite the title it's not all Wolves. There are some mind blowingly crisp Eldar up at the moment.

Riders of the Cosmic Serpent - Dedicated to Siamm-Hann, you'll be jealous of KBelleau's massive airforce and ability to paint red.

Miniature Review - Reviews of miniatures.

Spirestone Wastes - A wide variety of projects, the noise marine WiP and starship interior projects are most inspiring.

Tabletop Fix - Similar to Mini Review and Col. Shofer's OCD, it is a miniature and tabletop news feed.

Wolves for the Wolf God - with a title like that, and authored by Skarvald the Troll-faced, how could I not? Besides, the writing style is very engaging and entertaining (and awesome ;) ).

Gaming all Areas - Nice in-depth thought on a variety of topics from board size to why LotR is a great game (and it is).

Hungry Ghost's Chaos Squats of Khorne - not only is it a blog about chaos squats, it features an exactinglly detailed timeline of the Homo Sapiens Rotundus through every White Dwarf and Citadel Journal.

Statues of War - Marcin's blog is only just starting, but his first post is a good one about the perils of perfectionism (titled "the perils of perfectionism" would you believe?). Looking forward to more.

Worlds Unimagined - reviews and discussion of sc-fi literature, including a great discussion of dystopias vs crapsack worlds (link to TV Tropes - kiss the rest of your night goodbye!).

Future War Stories - Discussion on military sci-fi, its realism and that sort of thing. Lots of good links too.

Dungeons and Drawings - Re-imagined D&D monster types by Blanca Martinez and Joe Sparrow.

Writing in the Crosshairs - Roland Yeoman's blog is oft strange and off the wall, but always insightful, inspiring and educational.

And to close out this rather long list:

The 512th Cadian - Menzies Tank may not update as often as he used to, but his battle reports are still the best out there.

Thursday, 5 May 2011

Phantom Titan build pt 8: Painting (i)

More like PhanTRON.

Obviously it took a couple of steps to get to this bit, but it's a good opening pic. First thing was to set up a spray booth, a much more significant effort for something the size of the Phantom.


Second step was to re-coat her with Chaos Black using the airbrush. Why the re-spray when I'd already based her? Firstly there were still some small spots that were missed, such as between the fingers, and the Chaos Black spray is matt, while the stuff from the pot has a slight gloss to it, and if I need to touch up with a brush it'll stand out much more.

After the black coat is finished I used Charadon Granite in the airbrush to lay down some bulk highlighting:


I chose Charadon as it has the slight greenish tint to it, avoiding the model looking too flat and lifeless (being a giant block of black and all). I applied a black wash to some areas after the Charadon had dried to give a slight change in tone to some areas.

Then the fun of taping out the lines:


This took around 45 minutes to complete. Where possible I used references such as the lines in the armour or ridges as a reference to keep symetry.
The lines were sprayed in white and then Spaz Stix Fireball Orange:


The glow effect was achieved after the tape had been removed by spraying orange lightly around the areas.

But before I could do that I had a near disaster, as quite a few sections had paint come away, as can be seen in the picture above (note the right thigh and rear of the helm). At first I grumbled a bit and assumed it was just loose and peeled off. Unfortunately, I discovered this was not the case.

The sections missing paint were oily in the extreme.

Obviously this was a big problem. Now it was likely not due to mould release grease as I had most definately cleaned the parts thoroughly. It was likely due to an unfortunate side effect of resin's makeup. Resin is a two part mix, much like greenstuff - only liquid, and sometimes it doesn't get mixed evenly. This leads to the resin seeming cured, but still being in a semi-set state bleeding the excess compound.
There was a great article discussing it a few weeks ago but I couldn't find it - long story short there's nothing to be done about it save keeping fingers crossed that it sets soon and doesn't do any more damage.

This is of course worrying for the next stage of painting where I'll be detailing and highlighting by hand, so any bad spots could get stripped by an errant brushstroke.


To ease that worry I was fortunate enough to pick up my vintage Nausicaa poster (original release, mint [not even blu-tac marks or pin holes]) from the framers today, so she's now hung on the wall next to me.


Next up: More painting, or a whole lot of swearing if it all goes wrong. I may do an interlude on naming the Phantom as it will take some time to have enough done to be worth posting.

Wednesday, 4 May 2011

Phantom Titan build pt 7: Helm & Steersman.

Due to the pose I'm using the head/cockpit/helm/bridge/noggin is turned to the left. This means that despite being hinged the outer casing wouldn't be able to open.
My initial thought was to magnetise the neck joit so when I wanted to open the head I could turn it and operate the mechanism. My second thought was to not bother and just take it off to reduce the amount of movement and wear.

So I haven't assembled any of the hinge mechanism aside from the pins on the cowling, as they are aesthetic as well as functional. However, if I were to assemble the mechanism I'd replace the hinge mechanism with something more durable than resin, such as brass or acrylic rod and a metal ring.

Instead of doing that, I decided to customise the steersman, and in keeping with the TRON theme of the titan I chose to model the pilot on Quorra:


First step was to remove the previous occupant. I used my dremel with the large engraving tip, which made short work of his head. After that I removed his spirit stone and part of his shoulder strap thingy.
I selected a Hasslefree head, and mounted it on a pin, drilling a corresponding hole in the neck:



After getting a good fit I removed the head and, holding it in my pin vice, sculpted the hair on. I was careful to keep the asymetrical cut (it's longer on the left, most noticable on the fringe) and when I was happy added a neck and glued it in.
Then I did the basics of the chest armour and shoulder strap:


I made a fairly obvious mistake here: I didn't prime the head before fitting it, so couldn't get to the back of it to paint the hair (d'oh!). Luckily she's got black hair, so it was an easy fix, but it could have been very bad.
Brain farts aside, I finished up the armour and added a spirit stone:


Painting:


The blue lines need to be lightened more (they are closer to a whiteish aqua in the movie than pure blue), but I'm having trouble sourcing the white paint I need and as it's a lethal alcohol based paint I can't just mix with acrylics. It's not a big deal (yet) as she looks ok, and it is easy enough to go back over the lines at a later date.

I added a HUD made out of a blister pack cut to fit, painted with Spaz Stix neon paint, and glued it to the dashboard, which was stuck in place:


The (kinda) finished cockpit:


Next up: Painting!

Tuesday, 3 May 2011

Phantom Titan build pt 6: Arms, Shoulders and Accessories

The arms, or more specifically the shoulders, gave me more trouble here than the entirety of the rest of the build. But first, I started with the elbows.
They came together in almost the same way as the knee joints, including the slightly annoying void space in the joint, though this time there was not too much of it. This is due to the elbows being designed to fit together with the arm bending at 90 degrees with very limited varience from that pose.

Of course, I'm not doing anything that simple. While the left arm will be bent, the right will be almost pointing straight downwards. There were two major areas that would cause problems:

1) The kit isn't designed to be posed this way - some work woul dbe required to make it work (no problem).

2) Due to the limited surface areas pinning will be a problem. Unlike the knee joints the gun wil be hanging free, so any pin will have to anchor the gun to the elbow in such a way to prevent it falling off. This will be a very high stress joint (also prone to being knocked), so this was more of a problem.


Unlike the knees, which were the size of a standard infantry figure, the elbows were much slighter, and they were fitting into smaller sections. As you can see above I opted to go into the gun first and then the elbow. To compensate for the change in posture I came up with a simple, yet timeless solution: big wad of greenstuff.

The left gun arm, being mounted in the manufacturer's recommended position, was an easier affair. All I had to do was fit a pin horizontally into the elbow.

Both upper arms were pinned diagonally down into the elbow, drilling down from the seam line on the upper arm. Where I drilled is visible on the picture marking the pinning positions below. I considered putting a small pin through the elbow, like a hinge, but decided against it as I was worried it would be putting too many holes in the material to make it worth while.


Next came trying to get the arms attached to the shoulders. The plan was simple:

- Glue outer and inner shoulders together.
- Place in position on torso.
- Drill hole into torso through shoulder socket.
- Tack upper arm in place with spot of superglue.
- Drill through reverse of shoulder into upper arm.
- Pin in place.
- Congratulate self on job well done.

Yeah... not so much.

I ended up taking two more attempts... and used the first hole anyways.

The problem with my plan is that, unfortunately, the design of the shoulders is really, really, really bad.

This isn't something I say lightly - I first noticed it when I was looking over the instructions and test fitting the pieces after cleaning, and was unfortunately correct on. The problem is the way the layered shoulder guards fit together in relationship to the way the arm and torso attach.

The outer shoulder fits around an extended ring on the torso, with a fairly small contact area. The inner shoulder clips into the outer, joining solidly at the base, but by a 3mm tab at the top. The upper arm has a ball that cups in the inner shoulder.

So the entire arm assembly is effectively being held by a 3mm wide, 2mm tall tab of resin. This is not good:


It also creates a problem as there is a large void space between the shoulders and torso, so trying to get a pin to line up between them is a right royal pain - not to mention everything is at odd angles, curved or underhanging the shoulder guards.

It would have been much better to have the torso rings extend out further for the upper arm to connect to directly, and have the inner shoulder join in the same way but be hollow.

In any case, the right arm had four attempts at drilling a hole that lined up correctly and allowed the outer shoulder to join on straight, while the left has a pin bent in a slight zig-zag...

There quite possibly was some way of doing things by packing out the cavity with greenstuff but where the other places I've done that have been due to my choice of pose of wanting to be sure of stability, this just seems like a big design oversight.

 Pin positions.

Still, before the arms go on, some other parts need to be attached to make sure they're not going to clash - and before they go on they are undercoated.

The gun barrels are also fixed on at this point. I didn't pin them as I would rather they break off if hit than they take the whole shoulder out (I'm a bit paranoid about them). The gun's hoses and fins are glued in place.

The large shoulder guard mounting rings need to be put on now, as they can't be attached after the shoulders go on. The missiles, small wings and various decorative plates are also stuck on here.


Once they are all in place I fixed the arms on, with much cursing, but they seem stable enough now.


You may notice in the pic above the shoulder scatter laser is pointing a fair degree upwards. This is due to my failure to check the angle the missiles mounted on the torso when I fitted the magnet. It wouldn't be too hard to correct had I discovered it before I glued the missiles to the torso, but too late now.
Luckily it's under the AA missile pod, so it works ok.


Next up: The helm and converting the steersman