That is now done (sans some last minute revisions) so I have been working on other stuff - namely FireZone.

What is FireZone (besides 28mm skirmish)? No, not a rip off of Big Jim's excellent Killzone, but a game I've had in my head for the last 15 odd years. It started as a tabletop version of Syndicate of all things, and that has been its core design - small units in urban / jungle / CQB environments (the name is taken from the ancient Dos/Amiga game, I considered changing it but liked it too much - other contenders have been DropZone and CQB).
Design philosophy wise it is similar to GURPS - you can make anything fit with enough jimmying, but it is primarily designed for hard sci-fi, near future or post apoc type games.
I've finally decided to write it up properly due to one big factor - Studio McVey's Sedition Wars. As regular readers will know I'm a big fan of the Studio McVey minis, and the Sedition Wars line is no different.
I had been somewhat on the fence about getting them - I wanted to but I really didn't need another line - but then they released the Firebrand minis and I had to, they were too good to resist (side note: I'm getting them in resin but they're going to be out in metal soon. Once the metals are out the resins will be gone, so if you want them you'd better hurry!).
So in conversation with Mike McVey about some postage stuff (in which I might add he was most helpful and accommodating) I asked if there were plans for a SW game, and if not if he would mind if I made stats for the SW figures. He said there weren't as yet and I was free to do so.
In the spirit of that I got to work properly crunching numbers and mathhammering things and writing it all down coherently. I'm putting up the first few pages so you can all have a look at what I've been up to. Once it is done I'll have some 'generic' forces, as well as statting out for the Sedition Wars minis and maybe a few other sci-fi lines.
Have a look here: http://www.box.net/shared/7puh3jhhru










