Wednesday, August 12, 2009
Choosing Titan Weapons, pt 6 - Equiping your Warhound
or Getting the Bang for your Buck
First, give the other parts of this series a read:
Part 1
Part 2
Part 3
Part 4
Part 5
Now look at Forge World's den of temptation.
Notice you now choose the arms seperately. Until relatively recently the Mars pattern only had the option of the PBG and VMB, the Lucius had all four. Then the option of buying the Lucius TTL and ING seperately came up, and now the option for Mars versions of the same so they will match properly.
If you're thinking of buying a Titan it is alot of time, effort and money to get one finished (though I still recommend it as it is a greatly satisfying experience). Choosing the right arms is a vital part of the equation.
The Modelling Part
One option is to magnetise. I did this to my Reaver but not my Warhound, and that is somethign I regret. It was partly due to lack of experience working with resin and partly lack of availability of the other arms when I purchased him. When I next buy a Warhound I will magnetise the arms, and buy multiple options. This is the more expensive path obviously, but not hugely so. The magnets also make storage and transport easier. It also allows to have cool looking, but game weak weapons on show (ING, VMB) and stick on two TTLs for busting heads on game night.
If you don't want to magnetise and simply want a cool model, just pick the two that look th ebest to you.
The Game Part (also for 'counts as' and proxy)
Should you have a magnetised Warhound, or running a proxy, or have opponents allowing 'counts as', it is all about the mission.
When sending your titan for a walk it should have a task to perform. This will be killing as many of the enemy as possible 90% of the time (sucking down enemy fire is the other 10%). The specifics depend on the enemy and table layout, as well as the allied forces and general game plan. Just dumping a titan on the board and hoping for the best with no plan will do suprisingly well, but having a plan will make it work great.
If your team is playing defensive and trying to outshoot the enemy TTLs and PBGs are the order of the day. Playing defensive vs an assault army? PBG and ING may be better. Against an armoured division a pair of TTLs will be your best friend. Below I present the combinations of weapons and when/where/against who to use them on:
TTL + TTL - Guard laying on the superheavies, that guy with five Stompas, Marines, Eldar, Tau, Nidzilla - one of the best choices, only weak vs hordes, simply as you may have trouble killing them all.
TTL + PBG - Highly versatile, able to kill horde and MEQ infantry with ease, and poses a significant treat to SHs, GCs and armour heavy lists. The best if you limit vehicles to one StrD weapon too.
TTL + ING - Good if you are expecting a close battle or to be flank marched. Also good if there is lots of cover on the table and you're advancing with an assault army (remember StrD ignores cover!). Fire the TTL well away from your own guys though.
TTL + VMB - Similar to the above combo, but with better range on the anti-infantry. Not terrible, but not the best use of points.
PBG + PBG - Infantry killer, pure and simple. Great against Dark Eldar and swarms of Trukks. I'd only really advise this layout if you have some other dedicated SH killers (Shadowswords for example), but is a quite good setup.
PBG + ING - Not one I'd take unless I knew I would be up against lots of infantry in dense terrain. A titan is best for dishing out a major hurting on their big things, and this lacks that.
PBG + VMB - Got an old Mars pattern? This guy will be mostly confined to taking out infantry. The PBG can nuke vehicles, but it isn't a guarantee so unless there's nothing better to shoot at stick this layout on infantry. Use the VMB to mop up any survivors in depleted units and leave none standing.
ING + ING - This would be a scenario specific layout for me. An urban Apoc game or a jungle fight. Not recommended outside that.
ING + VMB - Not unless they have no superheavies. Or vehicles with AV13 or more.
VMB + VMB - No. Just no.
First, give the other parts of this series a read:
Part 1
Part 2
Part 3
Part 4
Part 5
Now look at Forge World's den of temptation.
Notice you now choose the arms seperately. Until relatively recently the Mars pattern only had the option of the PBG and VMB, the Lucius had all four. Then the option of buying the Lucius TTL and ING seperately came up, and now the option for Mars versions of the same so they will match properly.
If you're thinking of buying a Titan it is alot of time, effort and money to get one finished (though I still recommend it as it is a greatly satisfying experience). Choosing the right arms is a vital part of the equation.
The Modelling Part
One option is to magnetise. I did this to my Reaver but not my Warhound, and that is somethign I regret. It was partly due to lack of experience working with resin and partly lack of availability of the other arms when I purchased him. When I next buy a Warhound I will magnetise the arms, and buy multiple options. This is the more expensive path obviously, but not hugely so. The magnets also make storage and transport easier. It also allows to have cool looking, but game weak weapons on show (ING, VMB) and stick on two TTLs for busting heads on game night.
If you don't want to magnetise and simply want a cool model, just pick the two that look th ebest to you.
The Game Part (also for 'counts as' and proxy)
Should you have a magnetised Warhound, or running a proxy, or have opponents allowing 'counts as', it is all about the mission.
When sending your titan for a walk it should have a task to perform. This will be killing as many of the enemy as possible 90% of the time (sucking down enemy fire is the other 10%). The specifics depend on the enemy and table layout, as well as the allied forces and general game plan. Just dumping a titan on the board and hoping for the best with no plan will do suprisingly well, but having a plan will make it work great.
If your team is playing defensive and trying to outshoot the enemy TTLs and PBGs are the order of the day. Playing defensive vs an assault army? PBG and ING may be better. Against an armoured division a pair of TTLs will be your best friend. Below I present the combinations of weapons and when/where/against who to use them on:
TTL + TTL - Guard laying on the superheavies, that guy with five Stompas, Marines, Eldar, Tau, Nidzilla - one of the best choices, only weak vs hordes, simply as you may have trouble killing them all.
TTL + PBG - Highly versatile, able to kill horde and MEQ infantry with ease, and poses a significant treat to SHs, GCs and armour heavy lists. The best if you limit vehicles to one StrD weapon too.
TTL + ING - Good if you are expecting a close battle or to be flank marched. Also good if there is lots of cover on the table and you're advancing with an assault army (remember StrD ignores cover!). Fire the TTL well away from your own guys though.
TTL + VMB - Similar to the above combo, but with better range on the anti-infantry. Not terrible, but not the best use of points.
PBG + PBG - Infantry killer, pure and simple. Great against Dark Eldar and swarms of Trukks. I'd only really advise this layout if you have some other dedicated SH killers (Shadowswords for example), but is a quite good setup.
PBG + ING - Not one I'd take unless I knew I would be up against lots of infantry in dense terrain. A titan is best for dishing out a major hurting on their big things, and this lacks that.
PBG + VMB - Got an old Mars pattern? This guy will be mostly confined to taking out infantry. The PBG can nuke vehicles, but it isn't a guarantee so unless there's nothing better to shoot at stick this layout on infantry. Use the VMB to mop up any survivors in depleted units and leave none standing.
ING + ING - This would be a scenario specific layout for me. An urban Apoc game or a jungle fight. Not recommended outside that.
ING + VMB - Not unless they have no superheavies. Or vehicles with AV13 or more.
VMB + VMB - No. Just no.
blog comments powered by Disqus
Subscribe to:
Post Comments (Atom)









