Friday, August 28, 2009
Choosing Titan weapons, pt 10 - The LSB
The Lasblaster
The LSB is one of the most destructive weapon systems available to any unit in the game. It is a Heavy 3, 5" blast StrD weapon. It can destroy other superheavies in a single hit up to 96" away (Igneus Angelus killed a Stompa and Skullhamma with one shot from her LSB), and lay waste to enemy units with nothing but contempt.
Other comparable weapons include the Eldar Pulsar (only Heavy 2, shorter range - 60"), the Tau Heavy Railcannon (better range, better AP [which makes no difference against SHs], no blast, need a Manta), and the VLC (better range but single shot). In almost ever circumstance the LSB will be a better option.
Against mech and SH loaded armies it will put some major hurting on something every turn, and against hordes it will stack wounds up like crazy. On the offence it will ignore cover due to being StrD, and on the defensive it can easily take out heavy hitters early on. It is also the best choice against GCs, as it can put three wounds on them automatically.
The weakness of the weapon is that it is unwise to fire it too close as a bad scatter can end up with your titan shooting off its feet. The safe minimum distance is 11", the maximum scatter distance less BS plus the template's radius. Of course you can fire closer, but don't come crying to me ok?
I would suggest almsot every titan loadout should have these unless you are planning to engage at extreme ranges (+100") for the whole game. Priority targets are enemy SHs and GCs, and infantry. I say those above 'normal' vehicles as there are much better suited weapons out there for cracking open Rhinos and Russes. The exceptions to this are Monoliths (Living Metal this) and maybe Land Raiders.
Ultimate Jerkface Configuration
Take one Reaver, add two LSB and a carapace TTL - get eight 5" StrD templates a turn. Your opponent will hate your titan and throw everything against it, but you were expecting that already right?
The LSB is one of the most destructive weapon systems available to any unit in the game. It is a Heavy 3, 5" blast StrD weapon. It can destroy other superheavies in a single hit up to 96" away (Igneus Angelus killed a Stompa and Skullhamma with one shot from her LSB), and lay waste to enemy units with nothing but contempt.
Other comparable weapons include the Eldar Pulsar (only Heavy 2, shorter range - 60"), the Tau Heavy Railcannon (better range, better AP [which makes no difference against SHs], no blast, need a Manta), and the VLC (better range but single shot). In almost ever circumstance the LSB will be a better option.
Against mech and SH loaded armies it will put some major hurting on something every turn, and against hordes it will stack wounds up like crazy. On the offence it will ignore cover due to being StrD, and on the defensive it can easily take out heavy hitters early on. It is also the best choice against GCs, as it can put three wounds on them automatically.
The weakness of the weapon is that it is unwise to fire it too close as a bad scatter can end up with your titan shooting off its feet. The safe minimum distance is 11", the maximum scatter distance less BS plus the template's radius. Of course you can fire closer, but don't come crying to me ok?
I would suggest almsot every titan loadout should have these unless you are planning to engage at extreme ranges (+100") for the whole game. Priority targets are enemy SHs and GCs, and infantry. I say those above 'normal' vehicles as there are much better suited weapons out there for cracking open Rhinos and Russes. The exceptions to this are Monoliths (Living Metal this) and maybe Land Raiders.
Ultimate Jerkface Configuration
Take one Reaver, add two LSB and a carapace TTL - get eight 5" StrD templates a turn. Your opponent will hate your titan and throw everything against it, but you were expecting that already right?
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