Thursday, July 09, 2009
Choosing Titan Weapons, pt 1
Why not start things off with a bang?
Choosing the weapons for your titan can be a somewhat daunting task (unless you magnetise them!), and one not to be taken lightly. Range, damage, mission purpose and looks all factor into it. Availability is another, as until recently not all options were available (the Mars Warhound only recently got turbolasers and the inferno gun).
Range
Range is obviously important, it means you can hit him before he can hit you. However range is seldom something a titan need worry about - the minimum range on any weapon outside the INF is 72", easily outstripping most foes. However choosing a weapon for its great range (say the 360"/30' on the AML) is pointless if the board is only 96"/8' long at the most. Consider the board and how it will be set out in your choice.
Damage (Strength, AP, Blast)
A farily easy one, StrD across the board! However should you not want to field a turbolaser wielding monster of death there are some good points for the 'weaker' weapons. For example, the MTC has S10, AP1, a 10" blast and always rolls 10+2D6 for AP - great for vapourising tightly packed formations of armour and heavy infantry alike. The large blast is a good thing to consider too.
The PBG however, can fire two 7" blasts, which while not as effective at killing vehicles can really put the hurt on instant-death immune multi-wound foes (think Tyranid Warriors) and other hardy foes (nobz, bikers, MEQs etc).
A weapon like the ING is idea for close range urban battles where being a template weapon can come into its own angainst infantry and vehicles are less common.
The turbo-laser family is death to armoured foes and MEQs, but has the smallest blast, in number and size, of the weapons. Against a horde army a 'good' scatter would waste all the killing on a single foe, where a seemingly 'lesser' weapon would suffice.
Rate of Fire
A single shot from a MTC may be great at wiping out gaunts, but the GTB can put down six templates to layer on wounds against a Nidzilla list. Always try to anticipate how best to kill the most amount of stuff with the fewest shots. One round from the GTB to take out the Carnifexes, or three or four from the MTC? Conversely one shot from the TTLs to erradicate the Baneblade, or watch as all the shots in the world from the VMB bounce harmlessly off it?
Mission Purpose
What is your Titan there to do? Take out other superheavies, clear objectives of infantry or a bit of both? Almost all the titan weapons can do both, but some are better than others. The supporting army also comes into play here and will be discussed in more detail later. A Warhound with two ING would be uselss on the backline while up close the massive blast of the PBG can be just as dangerous to the firer as the target
Some pretty basic advice, but I shall be expanding from these foundations to review each weapon in detail as time goes on.
Choosing the weapons for your titan can be a somewhat daunting task (unless you magnetise them!), and one not to be taken lightly. Range, damage, mission purpose and looks all factor into it. Availability is another, as until recently not all options were available (the Mars Warhound only recently got turbolasers and the inferno gun).
Range
Range is obviously important, it means you can hit him before he can hit you. However range is seldom something a titan need worry about - the minimum range on any weapon outside the INF is 72", easily outstripping most foes. However choosing a weapon for its great range (say the 360"/30' on the AML) is pointless if the board is only 96"/8' long at the most. Consider the board and how it will be set out in your choice.
Damage (Strength, AP, Blast)
A farily easy one, StrD across the board! However should you not want to field a turbolaser wielding monster of death there are some good points for the 'weaker' weapons. For example, the MTC has S10, AP1, a 10" blast and always rolls 10+2D6 for AP - great for vapourising tightly packed formations of armour and heavy infantry alike. The large blast is a good thing to consider too.
The PBG however, can fire two 7" blasts, which while not as effective at killing vehicles can really put the hurt on instant-death immune multi-wound foes (think Tyranid Warriors) and other hardy foes (nobz, bikers, MEQs etc).
A weapon like the ING is idea for close range urban battles where being a template weapon can come into its own angainst infantry and vehicles are less common.
The turbo-laser family is death to armoured foes and MEQs, but has the smallest blast, in number and size, of the weapons. Against a horde army a 'good' scatter would waste all the killing on a single foe, where a seemingly 'lesser' weapon would suffice.
Rate of Fire
A single shot from a MTC may be great at wiping out gaunts, but the GTB can put down six templates to layer on wounds against a Nidzilla list. Always try to anticipate how best to kill the most amount of stuff with the fewest shots. One round from the GTB to take out the Carnifexes, or three or four from the MTC? Conversely one shot from the TTLs to erradicate the Baneblade, or watch as all the shots in the world from the VMB bounce harmlessly off it?
Mission Purpose
What is your Titan there to do? Take out other superheavies, clear objectives of infantry or a bit of both? Almost all the titan weapons can do both, but some are better than others. The supporting army also comes into play here and will be discussed in more detail later. A Warhound with two ING would be uselss on the backline while up close the massive blast of the PBG can be just as dangerous to the firer as the target
Some pretty basic advice, but I shall be expanding from these foundations to review each weapon in detail as time goes on.
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Great article. There is definitely an art to picking the right weapon for the right situation!
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